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Crafting is So Hardcore: Masculinized Making in Gaming Representations of Labor
In this paper we examine the representation of crafts in video games, particularly in "crafting systems" – collections of mechanics that are described as crafting within a game's narrative. Real world crafting practitioners value creativity, expression, and mastery of material, but the act of crafting itself is often viewed by society as reproductive, feminized labor and therefore devalued. Because of this, crafting systems in games have been designed to more closely resemble masculinized,doi:10.17613/3mkc-cg63 fatcat:6wdnk2c63zarzkvnwqdvui6pqe