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This paper investigates the effects of simulator motion on driver steering performance, and how this depends on the available visual information and external disturbances such as wind gusts. A human-in-the-loop driving experiment was performed in which twelve participants steered a fixedvelocity car to follow a winding road (target tracking, TT) while suppressing side-wind gusts (disturbance-rejection, DR). Driver performance with and without motion feedback is compared in six tasks: "regular"doi:10.1109/smc.2018.00141 dblp:conf/smc/WoltersEDPPM18 fatcat:6s66e2ybsvbczev2frrdm72k3u