A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2014; you can also visit the original URL.
The file type is
2012 International Conference on 3D Imaging (IC3D)
In this article, the impact of 2D based approaches for multitexturing 3D models using real images is studied. While conventional 3D based approaches assign the best texture for each mesh triangle according to geometric criteria such as triangle orientation or triangle area, 2D based approaches tend to minimize the distortion between the rendered views and the original ones. Evaluation of the two strategies is performed on real scenes for two image sequences and results are provided using thedoi:10.1109/ic3d.2012.6615115 fatcat:vtnrxi4vyvbt3jft34eduskwrm