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Robust task-based control policies for physics-based characters
2009
ACM Transactions on Graphics
a) Go-to-line (b) Heading (c) Go-to-point (d) Point-with-heading (e) Heading-and-speed (f) Very Robust Walk Figure 1 : We precompute task-specific control policies for real-time physics-based characters. The character moves efficiently towards the current goal, responds interactively to changes of the goal, and can respond to significant physical interaction with the environment. Abstract We present a method for precomputing robust task-based control policies for physically simulated
doi:10.1145/1618452.1618516
fatcat:hmqdlyfyjzhhrhvdpoxoah6ypu