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Online video games are getting more popular, attracting a continuously growing number of players. The main performance metrics of this application on the network level are packet ordering, communication throughput and transmission latency. Nowadays there is an interest in cyclic logical network topologies for online gaming, due to the easiness to preserve the packet order over cycles.Unfortunately, this approach increases the end-to-end transmission delays. In our paper, two main contributionsarXiv:1803.11102v1 fatcat:33beg4kdtrbt7eqotwybe2hlhu