Prototyping in PLACE

Anne E. Bowser, Derek L. Hansen, Jocelyn Raphael, Matthew Reid, Ryan J. Gamett, Yurong R. He, Dana Rotman, Jenny J. Preece
2013 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI '13  
The rising popularity of location-based applications and games (LBAGs) that break spatial, temporal, and social boundaries creates new challenges for designers. This paper introduces PLACE, an iterative, mixed-fidelity approach to Prototyping Location, Activities, Collective experience, and Experience over time in LBAGs. PLACE consists of 6 design principles: start small and scale up the fidelity, treat participants as co-designers, test in a representative space, focus on activities more than
more » ... nterfaces, respect authentic social experience, and represent time authentically. The effectiveness of PLACE was evaluated by prototyping Floracaching, a geocaching game for citizen science. This revealed the types of insights that PLACE provides, best practices for implementing PLACE, and how PLACE compares to other prototyping methods.
doi:10.1145/2470654.2466202 dblp:conf/chi/BowserHRRGHRP13 fatcat:wzdzwktuizaozck7vsbbeyvyuy