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AbstractContemporary computational technology (tangible and ubiquitous) are still challenging the mainstream systems design methods, demanding new ways of considering the interaction design and its evaluation. In this work, we draw on concepts of enactivism and enactive systems to investigate interaction and experience in the context of the ubiquity of computational systems. Our study is illustrated with the design and usage experience of TangiTime: a tangible tabletop system proposed for andoi:10.1186/s13173-021-00112-y fatcat:xynecl44c5hdfh7v7sj2fvn7ly