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To reduce area of texture filter for real-time rendering is challenging as user demand for 3-D scene realism increases. This work presents a low-area run-time reconfigurable texture filter design given certain performance requirement. A texture filter is a part of a texture unit. The reconfiguration is on a number of bilinear filters as basic function blocks, can be implemented within individual texture unit or across multiple texture units, and is based on hierarchical decomposition of alldoi:10.1109/asap.2007.4429977 dblp:conf/asap/WangCC07 fatcat:jj5paw6jgba75pllhohkbh4bya