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In crowd simulation, 3D (three-dimensional) character modeling is an important topic since the appropriate character models are helpful to improve the efficiency and realism of crowd simulation. The reconstructed 3D character model based on Kinect has a strong sense of reality and low cost. However, these models are all complex and cannot be applied to large-scale crowd simulation directly. In this paper, we propose a novel personalized human body modeling method for mass crowd simulation baseddoi:10.1186/s13640-018-0293-7 fatcat:y3uxlruf6ze57l25m7vkksefza