Delivering Effective Digital Game-Based Learning: A Comparative Study Between Computer and Mobile as the Learning Framework for Preschoolers [article]

Manuel Garcia
2021 figshare.com  
Learning happens everywhere but where and how you learn make all the difference. With increasingly ubiquitous technology in schools, it is imperative that educational leaders must select the right device for teaching and learning. The right learning framework suitable for the student's grade level will activate their new pedagogical priorities and create their own artifacts of learning. This paper presents a comparative analysis between computer game-based learning and mobile game-based
more » ... as the learning framework in Preschool Education in the Philippine setting when delivering effective digital game-based learning. A technical comparison was made to ascertain the implications of the selected learning medium in DGBL. The study was then evaluated based on the device assessment of the pupils covering various aspects such as availability, technical adequacy, usability, preference, enjoyment, and game repository. Another evaluation was made with regards to the learning criteria of the pupils when using a device based on the following criteria: learning objective, learning experience, learning engagement, skill scaffolding, and game storyline. Research data were collected within a city both in public and private schools using stratified random sampling. The researchers determined if there is a significant difference between computer and mobile as the learning medium of DGBL to provide a basis to educational leaders when choosing between CGBL and MGBL.
doi:10.6084/m9.figshare.17012900.v1 fatcat:wyr6kufcxvhsrhsobxo4vhkj6i