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The sports industry and researchers work on improving spectators' enjoyment to influence their consumption behavior. Many studies evaluated the variables impacting on enjoyment, but they did not consider the recent new technologies popularization. This study aims to update these considerations and reevaluate enjoyment parameters' impact, considering display technologies use. Most of the previous research works identified identification to the players and teams as the most powerful enjoymentdoi:10.3390/proceedings2020049129 fatcat:vbwyxzt62bartfgz7cue5ukqfq