Vi-bowling

Tony Morelli, John Foley, Eelke Folmer
2010 Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility - ASSETS '10  
Lack of sight forms a significant barrier to participate in physical activity. Consequently, individuals with visual im pairments are at greater risk for developing serious health problems, such as obesity. Exergames are video games that provide physical exercise. For individuals with visual im pairments, exergames have the potential to reduce health disparities as they may be safer to play and can be played without the help of others. This paper presents VI Bowl ing, a tactile/audio exergame
more » ... at can be played using an inexpensive motion-sensing controller. VI Bowling explores tactile dowsing: a novel technique for performing spatial sen sorimotor challenges, which can be used for motor learning. VI Bowling was evaluated with six blind adults. All players enjoyed VI Bowling and the challenge tactile dowsing pro vided. Players could throw their ball with an average error of 9.76 degrees using tactile dowsing. Participants achieved an average active energy expenditure of 4.61 kJ/M in while playing VI Bowling, which is comparable to walking.
doi:10.1145/1878803.1878836 dblp:conf/assets/MorelliFF10 fatcat:7w4rqlsykre4xdqniv5nrvnboy