Connected Gaming: Towards Integrating Instructionist and Constructionist Approaches in K-12 Gaming

Yasmin B. Kafai, Quinn K. Burke
2014 International Conference of the Learning Sciences  
In this conceptual paper, we argue that K-12 serious gaming should focus on connected gaming, which is signaled by a move from a predominantly instructionist focus on having students play educational games f o r l e a r n i n g to an increasingly constructionist approach that has students make their own games for learning. Constructionist activities have always been part of the larger gaming ecology but have traditionally received far less attention than their instructionist counterparts. We
more » ... ue that constructionist gaming a p p r o a c h e s promote not only meaningful content and collaboration but also creative and critical skills in the context of coding. We propose that future discussions of serious gaming ought to be inclusive of constructionist approaches to better realize the full potential of gaming as a means to genuinely connect children to technology and to each other and how this potential for more meaningful connectivity can address the persistent access and diversity issues long facing gaming cultures.
dblp:conf/icls/KafaiB14 fatcat:tnhnq4j47jclrcreyz3jur2xau