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Villains and Vixens: The Representation of Female Vampires in Videogames
2020
Oceánide
Vampires populate our culture and have become a recurrent presence in fiction and the media. In all cases the inclusion of the vampire has given voice to "socio-culture issues faced in particular times and places; issues that may otherwise remain repressed" (Dillon and Lundberg 2017, 47). This socio-cultural subtext is complicated when the vampire is female, for she is now doubly othered by her gender. Her monstrosity is seen as twofold: as a vampire and as a transgressive woman. While many
doi:10.37668/oceanide.v12i.29
fatcat:uo2sfbbsifdwflwvuep5wyqs5q