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Interactive Rendering of Dynamic Geometry
2008
IEEE Transactions on Visualization and Computer Graphics
Fluid simulations typically produce complex threedimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such "dynamic geometry" is by a set of iso-surfaces that are extracted individually at certain time steps. An alternative strategy is to represent the whole sequence as a four-dimensional tetrahedral mesh. The iso-surface at a specific time step can then be computed by intersecting the tetrahedral mesh with a threedimensional hyperplane. This
doi:10.1109/tvcg.2008.35
pmid:18467764
fatcat:uuyljqh4zzbzpptsqduazjmnh4