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How can a simulation game support the development of computational problem-solving strategies?
2017
2017 IEEE Global Engineering Education Conference (EDUCON)
Game-based learning using interactive environments to impart theoretical and applied knowledge for introductory programming courses is divided in two popular approaches: "game making" and "game playing". Various studies have been conducted following greatly the former approach in secondary and tertiary education with controversial results. However, there has been relatively little research shown about how game playing can be associated with the development of computational thinking and how
doi:10.1109/educon.2017.7942991
dblp:conf/educon/PellasV17
fatcat:4wbexhd255g5vl4f7sij5gymfy