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An invariant descriptor map for 3D objects matching
2020
International Journal of Engineering & Technology
Meshes and point clouds are traditionally used to represent and match 3D shapes. The matching prob-lem can be formulated as finding the best one-to-one correspondence between featured regions of two shapes. This paper presents an efficient and robust 3D matching method using vertices descriptors de-tection to define feature regions and an optimization approach for regions matching. To do so, we compute an invariant shape descriptor map based on 3D surface patches calculated using Zernike
doi:10.14419/ijet.v9i1.29918
fatcat:3tlh22hjjbeffeatgjeagwogny