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Learning silhouette features for control of human motion
2005
ACM Transactions on Graphics
We present a vision-based performance interface for controlling animated human characters. The system combines information about the user's motion contained in silhouettes from several viewpoints with domain knowledge contained in a motion capture database to interactively produce a high quality animation. Such an interactive system will be useful for authoring, teleconferencing, or as a control interface for a character in a game. In our implementation, the user performs in front of three
doi:10.1145/1095878.1095882
fatcat:exoytj7cyncexldeytbaf4qvsi