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The research that we present in this article concerns the social and affective aspects of interaction in computational systems for learning. Forty students from an undergraduate course have proposed and developed projects that were based on the Design Principles for Affectibility. Such Principles had been proposed with the aim of helping designers to incorporate and explicitly address affective and educational issues in their design practice. The study demonstrates the feasibility of using thedoi:10.5753/cbie.sbie.2013.788 fatcat:uf77mmcfvbbmzg7k3gwugjz36y