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Automatic computer game balancing
2005
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems - AAMAS '05
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement learning (RL), to automatically control the game level, adapting it to the human player skills in order to guarantee a good game balance. RL has commonly been used in competitive environments, in which the agent must perform as well as possible to beat its opponent. The innovative use of RL proposed here makes use of a
doi:10.1145/1082473.1082648
dblp:conf/atal/AndradeRSC05
fatcat:3y3mvycc4zaajnc376zu5t6rz4