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2000 Annual Conference Proceedings
The pendulum of engineering education is swinging from an emphasis of theoretical material to a balance between theory and hands-on activities. This transformation is motivated, in part, by the changing students entering engineering programs. Instead of a tinkering background with the dissection of machines and use of tools, students are now entering with computer, video games, and other "virtual" experiences. This focus has left a void in the ability to relate engineering principles todoi:10.18260/1-2--8777 fatcat:3jbcz5etiraodfytd24gfocyqu