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The singular experience of digital games: the videogame in their aesthetic potential
As a participant in the widespread and controversial debate about the artistic legitimization of the video game, this paper proposes the hypothesis that the analysis of the aesthetic potential of digital games requires a perspective that conceives the aesthetic experience as a relational issue, and tests the application of the theoretical framework proposed by the pragmatist philosopher John Dewey to a couple of casual games in order to demonstrate the possibility of perceiving dimensions otherdoaj:87de7974b8b14b23b08b7595620bcff8 fatcat:omilzzsetjdxfi6grcciurjtda