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A Control-Theoretic Approach to Adaptive Physiological Games
2013
2013 Humaine Association Conference on Affective Computing and Intelligent Interaction
This paper presents an adaptive biofeedback videogame that aims to maintain the player's arousal level at an optimum level by monitoring physiological signals and manipulating game difficulty accordingly. We use concepts from classical control theory to model the interaction between human physiology and game difficulty during game play. Based on this control model, we have developed a real-time car-racing game with adaptive game mechanics. Specifically, we utilized car speed, road visibility,
doi:10.1109/acii.2013.8
dblp:conf/acii/ParnandiSG13
fatcat:4fez75e5bff5xaygh54hiz4t5e