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Applications of Repeated Games in Wireless Networks: A Survey
[article]
2015
arXiv
pre-print
A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless
arXiv:1501.02886v1
fatcat:axzk6cml65c6ngsc2snujxzaey