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Hierarchical graphics databases in sort-first
1997
Proceedings of the IEEE symposium on Parallel rendering - PRS '97
Sort-first architectures for parallel rendering use the natural frame-to-frame coherence of primitives on the screen to increase performance by grouping primitives that are close together on the screen onto the same processor. This technique reduces processor-to-processor communications overhead. As primitives move on the screen, they may also be moved to other processors. This migration poses many problems for the editing and traversal of hierarchical graphics databases (HGD's) such as PHIGS.
doi:10.1145/266638.266652
fatcat:zwfcnkewbrauxdeszmhpvfdwgq