A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2020; you can also visit the original URL.
The file type is application/pdf
.
Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents
[article]
2017
arXiv
pre-print
The Arcade Learning Environment (ALE) is an evaluation platform that poses the challenge of building AI agents with general competency across dozens of Atari 2600 games. It supports a variety of different problem settings and it has been receiving increasing attention from the scientific community, leading to some high-profile success stories such as the much publicized Deep Q-Networks (DQN). In this article we take a big picture look at how the ALE is being used by the research community. We
arXiv:1709.06009v2
fatcat:f4zfxv73eja4pk4oirc4cwkugq