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The recent years have witnessed an increase in the use of augmented and virtual reality systems, changing the way we interact with our environments. Such systems are commonly associated with advertising, entertainment, medicine, training and education. However, with the increasing acceptance and availability of mobile and wearable devices (e.g. head-mounted displays (HMD)), the use of these technologies is moving towards professional and industrial environments, where they would be able todoi:10.1109/fuzz-ieee.2016.7737716 dblp:conf/fuzzIEEE/Pena-RiosHGO16 fatcat:xwtnsubipjfrlmc4wpafoxuhlm