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Immersive Interconnected Virtual and Augmented Reality: A 5G and IoT Perspective
2020
Journal of Network and Systems Management
Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to
doi:10.1007/s10922-020-09545-w
fatcat:q3ktdsx3cbfhhbfp526bfk6myy