Requirements for an Architecture for Embodied Conversational Characters [chapter]

J. Cassell, T. Bickmore, L. Campbell, K. Chang, H. Vilhjálmsson, H. Yan
1999 Eurographics  
In this paper we describe the computational and architectural requirements for systems which support real-time multimodal interaction with an embodied conversational character. We argue that the three primary design drivers are real-time multithreaded entrainment, processing of both interactional and propositional information, and an approach based on a functional understanding of human face-toface conversation. We then present an architecture which meets these requirements and an initial
more » ... sational character that we have developed who is capable of increasingly sophisticated multimodal input and output in a limited application domain.
doi:10.1007/978-3-7091-6423-5_11 fatcat:i5x5pfndbngproyxcx2s7j6f3m