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Although 3D reconstruction from a monocular video has been an active area of research for a long time, and the resulting models offer great realism and accuracy, strong conditions must be typically met when capturing the video to make this possible. This prevents general reconstruction of moving objects in dynamic, uncontrolled scenes. In this paper, we address this issue. We present a novel algorithm for modelling 3D shapes from unstructured, unconstrained discontinuous footage. The techniquedoi:10.1109/iccvw.2015.110 dblp:conf/iccvw/LebedaHB15 fatcat:uoadiaudczckxgvqo7fzk4w3ti