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Feature learning using state differences
2010
Domain-independent feature learning is a hard problem. This is reflected by lack of broad research in the area. The goal of General Game Playing (GGP) can be described as designing computer programs that can play a variety of games given only a logical game description. Any learning has to be domain-independent in the GGP framework. Learning algorithms have not been an essential part of all successful GGP programs. This thesis presents a feature learning approach, GIFL, for 2player, alternating
doi:10.7939/r3mw6p
fatcat:ohx5zeagdjbthnz2j6n4d7dxja