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Assessing Brain-Computer Interfaces for Controlling Serious Games
2013
2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
This paper aims at examining how to fully interact with serious games in noisy environments using only non-invasive EEG-based information. Two different EEG-based BCI devices were used, one which requires no calibration, and another one that needs some sort of calibration to create a user profile. User testing was performed using both types of BCIs with 61 participants. Results indicate that although BCI devices are still in their infancy, they offer the potential of being used as alternative
doi:10.1109/vs-games.2013.6624222
dblp:conf/vsgames/LiarokapisVEP13
fatcat:rylcgtr2tfcxnbro3ejnrntz6e