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Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '16
Crowdsourcing with human-computing games is now a wellestablished approach to help solving difficult computational problems (e.g. Foldit, Phylo). The current strategies used to distribute problems among participants are currently limited to (i) delivering the full problem to every single user and ask them to explore the complete search space (e.g. Foldit), or (ii) decomposing the initial problem into smaller sub-problems and aggregate the solutions returned by gamers (e.g. Phylo). The second
doi:10.1145/2967934.2968104
fatcat:xhlwkvpwjng7ha33q2zfh6adpe