Platformisation in game development

Aleena Chia, Brendan Keogh, Dale Leorke, Benjamin Nicoll
2020 Internet Policy Review  
This article examines how the process of platformisation is manifesting in videogame development. Rather than reinforcing a top-down perspective of platformisation centred on distribution platforms like app stores, we focus on often overlooked game-making tools and the independent, entrepreneurial, and fringe communities that govern and use them. We draw on case studies of Unity and Twine, two such tools that have transformed videogame creation and distribution. By considering how they
more » ... e existing understandings and definitions of both 'platform' and 'platformisation' , we move beyond reductive narratives that frame platformisation as a fixed, hegemonic process. Instead, we reveal a much more ambiguous and complex relationship between game makers and the platforms they use. Issue 4 This paper is part of Trust in the system, a special issue of Internet Policy Review guestedited by Péter Mezei and Andreea Verteş-Olteanu.
doi:10.14763/2020.4.1515 fatcat:bmbp7fry6jbfpegl7grz3fmcny