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Real-time Rendering of Massive Unstructured Raw Point Clouds using Screen-space Operators
[article]
2011
VAST: International Symposium on Virtual Reality
Nowadays, 3D acquisition devices allow us to capture the geometry of huge Cultural Heritage (CH) sites, historical buildings and urban environments. We present a scalable real-time method to render this kind of models without requiring lengthy preprocessing. The method does not make any assumptions about sampling density or availability of normal vectors for the points. On a frame-by-frame basis, our GPU accelerated renderer computes point cloud visibility, fills and filters the sparse depth
doi:10.2312/vast/vast11/105-112
fatcat:f3qz63g3ofhifoc5dusgvczqre