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Authenticity, Interactivity, and Collaboration in VR Learning Games
2018
Frontiers in Robotics and AI
Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR) within the reach of K-12 classrooms (Korbey, 2017). Educators have great interest in incorporating VR into classrooms because they are engaging and often novel experiences. However, long-term curriculum development must be positioned on how to best leverage the unique affordances of VR, be informed by theory and research, and integrate VR in meaningful ways that continue to motivate students
doi:10.3389/frobt.2018.00133
pmid:33501011
pmcid:PMC7805727
fatcat:uzdyhh7fynbr3ceho3egybf3ku