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Computing Multiscale Curve and Surface Skeletons of Genus 0 Shapes Using a Global Importance Measure
2008
IEEE Transactions on Visualization and Computer Graphics
We present a practical algorithm for computing robust, multiscale curve and surface skeletons of 3D objects of genus zero. Based on a model which follows an advection principle, we assign to each point on the skeleton a part of the object surface, called the collapse. The size of the collapse is used as a uniform importance measure for the curve and surface skeleton, so that both can be simplified by imposing a single threshold on this intuitive measure. The simplified skeletons are connected
doi:10.1109/tvcg.2008.23
pmid:18192715
fatcat:jg3zwkwkurh63narkjxi4wfpce