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Development of Rubric to Measure Children's Creativity in Game Design
2021
The International Journal of Multimedia & Its Applications
Today's Alpha generation have high competency playing digital games. This privileged ability demands creativity in terms of cognitive and higher order thinking skills when it comes to designing and developing digital games. Therefore, this study aims to delineate the process of developing a rubric to measure primary school children's (age 7 to 12) creativity when creating games as a digital game designer. The constructs of the rubric were enthused by Torrance Creativity Theory which highlighted
doi:10.5121/ijma.2021.13203
fatcat:f5y6yqlxvnagfaq5ijn4dzlxku