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Editing arbitrarily deforming surface animations
2006
ACM Transactions on Graphics
Figure 1 : Taking a piece of deforming, motion-captured cloth (top), we can easily perform a broad range of edits, including multiresolution embossing of a person's face (bottom). Note how nicely the face bends with the deformations present in the original animation. Abstract Deforming surfaces, such as cloth, can be generated through physical simulation, morphing, and even video capture. Such data is currently very difficult to alter after the generation process is complete, and data generated
doi:10.1145/1141911.1142000
fatcat:quy46b4htrcohcw7bmglhar4je