Extending X3D for distributed multimedia processing and control
Proceedings of the 14th International Conference on 3D Web Technology - Web3D '09
Figure 1 : Specifying a distributed multimedia flow graph directly in X3D allows access to local and remote components for flexible media processing and usage of live streams instead of static files. The picture shows a screen shot of our multimedia-enhanced X3D render system. It shows a scene specified entirely in X3D, presenting the same live TV stream three times as a texture while applying different postprocessing steps after decoding the video data: From left to right, we see the original
... V stream, the same stream with adapted brightness, and the same stream after a compositing with two static logos. Abstract Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand realism not only in terms of realistic rendering, but also in terms of integrated multimedia content. For these Web-based applications, X3D is the ISO-standard way to specify and manipulate scene descriptions. In terms of multimedia integration, however, X3D offers to specify content only in the form of URLs pointing to files. Modern middleware for distributed multimedia, on the other hand, allows applications to harness the full range of multimedia processing as well as transparent use and full control of both local and remote components. Integrating a full multimedia processing pipeline into X3D would enable Web authors to use, for example, streaming media, post-processing on media streams, or routing between scene elements (e.g., sensors) and elements of multimedia processing (e.g., TV cards). A full integration of multimedia in X3D is yet missing. In this paper, we propose X3D extensions for a seamless mapping of a distributed multimedia flow graph onto an X3D scene graph, making all the features of a distributed multimedia middleware accessible and usable within an X3D scene. We present our proposed specification and implementation of multimedia nodes for X3D. Using examples and implemented X3D application scenarios, we show the simplicity and feasibility of our approach.