A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2017; you can also visit the original URL.
The file type is application/pdf
.
Radiance caching for participating media
2007
ACM SIGGRAPH 2007 sketches on - SIGGRAPH '07
In this article we present a novel radiance caching method for efficiently rendering participating media using Monte Carlo ray tracing. Our method handles all types of light scattering including anisotropic scattering, and it works in both homogeneous and heterogeneous media. A key contribution in the article is a technique for computing gradients of radiance evaluated in participating media. These gradients take the full path of the scattered light into account including the changing
doi:10.1145/1278780.1278848
dblp:conf/siggraph/JaroszDZJ07
fatcat:ir5lqd6d4vdvfmkeobe6zw7qsu