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Inverse shade trees for non-parametric material representation and editing
2006
ACM Transactions on Graphics
Recent progress in the measurement of surface reflectance has created a demand for non-parametric appearance representations that are accurate, compact, and easy to use for rendering. Another crucial goal, which has so far received little attention, is editability: for practical use, we must be able to change both the directional and spatial behavior of surface reflectance (e.g., making one material shinier, another more anisotropic, and changing the spatial "texture maps" indicating where each
doi:10.1145/1141911.1141949
fatcat:ce3nmkasunewdbqn62bpbd3ihe