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Texture Hallucination for Large-Factor Painting Super-Resolution
[article]
2020
arXiv
pre-print
We aim to super-resolve digital paintings, synthesizing realistic details from high-resolution reference painting materials for very large scaling factors (e.g., 8X, 16X). However, previous single image super-resolution (SISR) methods would either lose textural details or introduce unpleasing artifacts. On the other hand, reference-based SR (Ref-SR) methods can transfer textures to some extent, but is still impractical to handle very large factors and keep fidelity with original input. To solve
arXiv:1912.00515v4
fatcat:kgj635rfwfbrdeqyqvt35agxle