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Animation toolkit based on a database approach for reusing motions and models
2006
Multimedia tools and applications
As animations become more readily available, simultaneously the complexity of creating animations has also increased. In this paper, we address the issue by describing an animation toolkit based on a database approach for reusing geometric animation models and their motion sequences. The aim of our approach is to create a framework aimed for novice animators. Here, we use an alternative notion of a VRML scene graph to describe a geometric model, specifically intended for reuse. We represent
doi:10.1007/s11042-006-0054-y
fatcat:ymbbnu2g6fhznf2qkq5dqox32a