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Angry Bird Game Application for Improving Manipulative Motion Learning Outcomes for Students of Class II Public Elementary School 060863 Medan T.A. 2018/2019
2018
Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)
unpublished
Research and development of this angry bird game to improve manipulative basic motion learning outcomes for elementary school students in grade II, specifically there are several objectives, including: 1) To obtain in-depth information about the process of implementing manipulative basic motion learning for elementary students. 2) Develop and implement angry bird game in improving the results of learning manipulative motion for elementary students. 3) Obtain empirical data about the
doi:10.2991/aisteel-18.2018.168
fatcat:bv2beyfknbglxgu3wwagocg7y4