Angry Bird Game Application for Improving Manipulative Motion Learning Outcomes for Students of Class II Public Elementary School 060863 Medan T.A. 2018/2019

Atikah Rahman, Nurhayati Simatupang, Albadi Sinulingga
2018 Proceedings of the 3rd Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2018)   unpublished
Research and development of this angry bird game to improve manipulative basic motion learning outcomes for elementary school students in grade II, specifically there are several objectives, including: 1) To obtain in-depth information about the process of implementing manipulative basic motion learning for elementary students. 2) Develop and implement angry bird game in improving the results of learning manipulative motion for elementary students. 3) Obtain empirical data about the
more » ... s, efficiency and attractiveness of the results of the development of the angry bird game to improve the results of learning basic manipulative motion for elementary students. The time of this study was planned for one month, namely in October 2018. The target of the clients or users who were the target in the research on the development of traditional games to improve the results of manipulative basic motion learning in grade II elementary school children with a small group test of 12 people and a large group test of 24 people. In the research of traditional game development to improve the results of manipulative basic motion learning in grade II elementary school children is a process used to develop and validate learning products. Research and development in this learning uses the Research & Development development model
doi:10.2991/aisteel-18.2018.168 fatcat:bv2beyfknbglxgu3wwagocg7y4