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Applying Gamification in Learning the Basics of Algorithmization and Programming to Improve the Quality of Students' Educational Results
2021
European Journal of Contemporary Education
The problem that the research is aimed at is caused by the need to use gamification methods and tools when studying the basics of algorithmization and programming for students to get the experience of communication with other people and artificial intelligence, big data analysis, and project management most demanded on the labor market. The purpose of the study is to theoretically substantiate and experimentally test the effectiveness of gamification in learning the basics of algorithmization
doi:10.13187/ejced.2021.4.987
fatcat:hznfffnc2bgcvhgvxqcjuvufqi