Applying Gamification in Learning the Basics of Algorithmization and Programming to Improve the Quality of Students' Educational Results

2021 European Journal of Contemporary Education  
The problem that the research is aimed at is caused by the need to use gamification methods and tools when studying the basics of algorithmization and programming for students to get the experience of communication with other people and artificial intelligence, big data analysis, and project management most demanded on the labor market. The purpose of the study is to theoretically substantiate and experimentally test the effectiveness of gamification in learning the basics of algorithmization
more » ... d programming to improve the quality of students' educational results. The research methodology consists of the analysis and generalization of scientific works on the problems of gamification of learning and cognition processes, studying the basics of algorithmization. Empirical methods were used: observation, analysis of the results of work in the LogoWorlds program. The results of the study. The paper clarifies the essence of the concept "educational results" and uses programming language tools to design a learning environment based on the principles of gamification, as much as possible focused on improving their quality. Specific materials are proposed that can be used to develop the ideas of gamification in the digital school, while justifying the need to study algorithmization and programming at all levels of education and training.
doi:10.13187/ejced.2021.4.987 fatcat:hznfffnc2bgcvhgvxqcjuvufqi