A copy of this work was available on the public web and has been preserved in the Wayback Machine. The capture dates from 2018; you can also visit the original URL.
The file type is
This qualitative research project examined the relevance of fun, as perceived by thirteen and fourteen year-old male and female grade eight studentts, in learning about decision making . The students were taught about decision making using three methods: direct teaching of the Look, Think, Decide model for decision making; the 18-disc decision making game; and through role play. A questionnaire was used to gather information about whether the students were more likely to recall and use adoi:10.24124/2008/bpgub1372 fatcat:6tkq6ecxhzhmpmgy6bkmm4cidy