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Real-Time Neural Network Prediction for Handling Two-Hands Mutual Occlusions
2019
Computers & Graphics: X
Hands deserve particular attention in virtual reality (VR) applications because they represent our primary means for interacting with the environment. Although marker-based motion capture works adequately for full body tracking, it is less reliable for small body parts such as hands and fingers which are often occluded when captured optically, thus leading VR professionals to rely on additional systems (e.g. inertial trackers). We present a machine learning pipeline to track hands and fingers
doi:10.1016/j.cagx.2019.100011
fatcat:gquaa5abdrfynp6gorc4whru2a