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Making them behave
1997
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97 on - SIGGRAPH '97
For applications in computer game development and character animation, recent work in behavioral animation has taken impressive steps toward autonomous, self-animating characters. It remains difficult, however, to direct autonomous characters to perform specific tasks. We propose a new approach to high-level control in which the user gives the character a behavior outline, or "sketch plan". The behavior outline specification language has syntax deliberately chosen to resemble that of a
doi:10.1145/259081.259253
dblp:conf/siggraph/FungeT97
fatcat:pia4v4ih65hqbm2khx2mzsxraq