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Virtual Goods: Good for Business?
2010
Journal of Virtual Worlds Research
Whilst 2008 saw the emergence of the virtual worlds sector, 2009 has to be called the year of the virtual good. With online destinations such as social networks seeing a creation of brand-new revenue steams and virtual worlds 'giving the users want they want', the virtual goods sector is one of the fastest growing areas of the Internet. In its most popular form, virtual goods relate to accessories for avatars–clothing, hair and other person-related apparel. These are purchased by users to
doi:10.4101/jvwr.v2i4.864
fatcat:zolzulmurrhn7mhbgq3gmhyt4e